EBOOK – Beginning DirectX 9 – Tài Liệu Mới – chia sẻ ebook- download free

Tài Liệu Mới - chia sẻ ebook- download free

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EBOOK – Beginning DirectX 9


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BẤM ĐỂ XEM


Part I Getting Down the Basics  . . . . . . . . . . . . .1
Chapter 1 The What, Why, and How of DirectX  . . . . . . . . . . . . . . . . . .3
Chapter 2 Your First DirectX Program  . . . . . . . . . . . . . . . . . . . . . . . . . .9
Chapter 3 Surfaces, Sprites, and Salmon  . . . . . . . . . . . . . . . . . . . . . . .35

Part II It’s a 3D World After All . . . . . . . . . . .63
Chapter 4 3D Primer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Chapter 5 Matrices, Transforms, and Rotations  . . . . . . . . . . . . . . . . . .87
Chapter 6 Vertex Colors, Texture Mapping, and 3D Lighting  . . . . . .117
Chapter 7 Meshes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .147
Chapter 8 Point Sprites, Particles, and Pyrotechnics . . . . . . . . . . . . . .177

Part III Additional Needs  . . . . . . . . . . . . . . . . .199
Chapter 9 Using DirectInput . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .201
Chapter 10 DirectSound  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .237
Chapter 11 The Final Project  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .257

Part IV Appendixes  . . . . . . . . . . . . . . . . . . . . . .293
Appendix A Answers to End-of-Chapter Exercises  . . . . . . . . . . . . . . . .295
Appendix B Using the CD-ROM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .311
Glossary  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .315
Index  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .318

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Updated: September 29, 2019 — 9:17 pm
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