EBOOK – Computer Graphics Principles and Practice – Tài Liệu Mới – chia sẻ ebook- download free

Tài Liệu Mới - chia sẻ ebook- download free

Cùng xây dựng cách mạng công nghiệp 4.0

[wpdreams_ajaxsearchpro id=1]

EBOOK – Computer Graphics Principles and Practice


Video đang hot


BẤM ĐỂ XEM

Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects.  


Chapter 1 Introduction

Chapter 2 Introduction to 2D Graphics Using WPF

Chapter 3 An Ancient Renderer Made Modern

Chapter 4 A 2D Graphics Test Bed

Chapter 5 An Introduction to Human Visual Perception

Chapter 6 Introduction to Fixed-Function 3D Graphics and
Hierarchical Modeling

Chapter 7 Essential Mathematics and the Geometry of 2-Space and
3-Space

Chapter 8 A Simple Way to Describe Shape in 2D and 3D

Chapter 9 Functions on Meshes

Chapter 10 Transformations in Two Dimensions

Chapter 11 Transformations in Three Dimensions

Chapter 12 A 2D and 3D Transformation Library for Graphics

Chapter 13 Camera Specifications and Transformations

Chapter 14 Standard Approximations and Representations

Chapter 15 Ray Casting and Rasterization

Chapter 16 Survey of Real-Time 3D Graphics Platforms

Chapter 17 Image Representation and Manipulation

Chapter 18 Images and Signal Processing

Chapter 19 Enlarging and Shrinking Images

Chapter 20 Textures and Texture Mapping

Chapter 21 Interaction Techniques

Chapter 22 Splines and Subdivision Curves

Chapter 23 Splines and Subdivision Surfaces

Chapter 24 Implicit Representations of Shape

Chapter 25 Meshes

Chapter 26 Light

Chapter 27 Materials and Scattering

Chapter 28 Color

Chapter 29 Light Transport

Chapter 30 Probability and Monte Carlo Integration

Chapter 31 Computing Solutions to the Rendering Equation:
Theoretical Approaches

Chapter 32 Rendering in Practice

Chapter 33 Shaders

Chapter 34 Expressive Rendering

Chapter 35 Motion

Chapter 36 Visibility Determination

Chapter 37 Spatial Data Structures

Chapter 38 Modern Graphics Hardware

LINK DOWNLOAD




M_tả

Xem chi tiết và đăng kýXem chi tiết và đăng ký
Updated: April 20, 2019 — 1:22 pm
[ajax_load_more post_type="post, page"]
Tailieu4u.com - chia sẻ ebook- download free © 2017 Frontier Theme